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The Sandman: Preludes and Nocturnes (The Sandman): Preludes and Nocturnes (The Sandman) | 
enlarge | Author: Neil Gaiman Creators: Sam Kieth, Mike Dringenberg, Malcolm Jones Iii Publisher: Titan Books Ltd Category: Book
List Price: £12.99 Buy New: £6.44 You Save: £6.55 (50%)
New (7) Used (2) from £6.00
Rating: 12 reviews Sales Rank: 2835
Media: Paperback Pages: 240 Shipping Weight (lbs): 0.9 Dimensions (in): 10.1 x 6.7 x 0.5
ISBN: 1852863269 EAN: 9781852863265 ASIN: 1852863269
Publication Date: October 21, 1991 Availability: Usually dispatched within 1-2 business days Shipping: International shipping available Condition: Brand New. Shipped from UK Mainland. Delivery is usually 2 - 3 working days from order by Royal Mail, International Delivery is by Airmail.
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| Editorial Reviews:
Amazon.co.uk Review "Wake up, sir. We're here". It's a simple enough opening line--although not many would have guessed back in 1991 that this would lead to one of the most popular and critically acclaimed comics of the second half of the century. In Preludes and Nocturnes, Neil Gaiman weaves the story of a man interested in capturing the physical manifestation of Death but who instead captures the King of Dreams. By Gaiman's own admission there's a lot in this first collection that is awkward and ungainly--which is not to say there are not frequent moments of greatness here. The chapter "24 Hours" is worth the price of the book alone; it stands as one of the most chilling examples of horror in comics. And let's not underestimate Gaiman's achievement of personifying Death as a perky, overly cheery, cute goth girl! All in all, there is a roguish breaking of new ground in this book which is preferable to the often dull precision of the concluding volumes of the Sandman series. --Jim Pascoe
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| Customer Reviews: Read 7 more reviews...
Excellent introductory background May 2, 2007 1 out of 1 found this review helpful
My introduction to Sandman began with Endless Nights, which I was given. I was hooked, and decided to read the rest. Having made a start, I was surprised to see negative comments on this book. Certainly, it is not as polished as the later books, but it is invaluable as a background to understanding them. The intro in Dolls House probably does quite well for providing this background, but it cannot possibly do nearly as well as does reading Preludes and Nocturnes. And, whilst it is not as polished, it is still very good indeed. [...]
A Dream Start February 6, 2007 3 out of 3 found this review helpful
The criticism that this is not the best of the sandman series is very much undeserved. Its not, however the comics it contains rate among the most important of the 20th Centuary, and helped to create what would become Vertigo comics, establishing itself in a trend started by Alan Moore on Swamp Thing and Jamie Delanos Hellblazer. Its dated a bit, but then so has Citizen Kane - And that is a worth comparison, because although both creators would do better in their career, their impact at those times would never be better'd.
Those were heady days, when this kind of Comic book was unheard of. This was a risk. Like the Watchmen before it, Preludes is special in that it dared to be different, and it succeded. Its not Gaimans best work on Sandman but it is his first work, and when it appeared it was unprecedented and unheard of. Moore, Miller and Morrison brought Graphic Novels into mainstream Bookshops, but Gaiman brought Book Buyers into the Comic Shops.
Its not something you can judge by comparison to later and now, but for what it was. If this had failed there would have been no later, people put their careers on the line for this.
Take it from someone who was there. This is the birth of the Modern Era of Comic Books. Sandman, Swamp Thing and Hellblazer are British Invasion of US comics.
Very Good December 28, 2005 1 out of 15 found this review helpful
So Sandman, this supposed to be one of the best comics in the world and this is the begging volume. Well this volume has recived some critcism which is upsetting. Not because the volume doesn't deserve the criticism becasue it does, it's not as good as other volumes. However I think this turns people of, of buying the book. I've only read one other Sandman so I can't say how good the rest it is. However I think people are giving this so low marks becasue they are comparing to the rest of the volumes, which are meant to be really good. I say this because this it's self is a really good read, maybe not as good as the other volumes, I don't know wince I've never read them. It is really good though. I wouldn't say brilliant becasue there are some bits that I didn't care for. Although I liked most bits fine, I won't tell you what they are because I don't want to ruin the plot. I will tell that the imagnation in this book is rivaled by none, never in my life have I read a book that is more imagnative then this one. The chracters are also very good, you can understand why there feeling as they are, eve though there not they seem to be very human which I like. Another great thing about this is it's not obsessed with violence, I like comics but almost always there resolved with people beating the crap out of each other, not in this one, in this one's diffrences are talked through. Okay I know that sounds boring but it really isn't. The art annoys me, I've never been a fan of this kind of art, it doesn't have the beuty of Jim Lee's, even so I will say it goes along with the story and fits it well. One other thing is that Neil Gaiman is kind of inbetween worlds when he was writing this. I'm not sure if he thought he was trying to write a horror comic or something more. Since there glimpses into things very in depth, but some of it is just nothing but horror. These two things knock the comic down, this is a very good read and I can only hope that the next volume entertains me more. Which would be a miracle since this one really did entertain me.
Not the best to start on March 19, 2005 9 out of 12 found this review helpful
Personally as a hardened Sandman Fan, I gotta say that when I bought this, I was lookin forward to something, but I realised when I'd finished reading it, that if preludes and nocturnes, vol. 1 of the sandman library, was the first sandman graphic novel I'd read, I wouldn't have picked up another. It's a good one to read when you've read all the others, for those last snippets of information that still elude ye, but cos most of whats in it is explained in other volumes. but i'd recommend you start with volume 2 the doll's house.
In the beginning December 22, 2004 15 out of 16 found this review helpful
These first 8 Sandman stories establish the character, how he came to be incarcerated through most of the twentieth century - and some of the damage resulting in the mortal realm. Don't be put off by the early artwork; Sandman's artists took time to catch up with Gaiman's writing, and began to mesh properly towards the end of this volume.This incarnation of the Sandman is *the* Sandman: Dream of the Endless, the king of the realm of dream and nightmare. Seeking to capture Death, an order of magicians in Wych Cross, England accidentally snare Death's younger brother, Dream, in "Sleep of the Just". They seal him within an airless glass cage, then attempt to parley: his freedom in exchange for immortality, power, and his promise not to retaliate. But Dream is of the Endless; while time passes no more quickly for him than for mortals, he has *all* of it at his disposal - and a temper like an angry god rising from the bottom of the sea. The artwork has weaknesses, particularly in depicting Dream himself, but Gaiman's writing is magnificent, opening deeper mysteries in passing. For the elements of his spell, how did the magus steal a song from dirt, or a feather from an angel's wing? How did Dream come to be in such a weakened condition that a petty spell could snare him? Gaiman's excellence as a writer shines through, as he creates depth with layer after layer of consequences to actions, planting the seeds of future stories as he does so. The damage done to the mortal realm is unfolded gradually, by showing several people who had unusual qualities as dreamers, and what happened to them in the years after Dream's capture in June 1916: a real-life "sleeping sickness" epidemic; a thirteen-year-old who lied about his age to enlist, and now in Verdun cannot sleep; Unity Kinkaid, who falls into near-endless sleep. Gaiman even fits the first Sandman (Wesley Dodds the crimefighter) into the mosaic, as the universe, knowing that *someone* is missing, attempts to replace him. We also see the changes in the magicians' order over the decades, as the magus' son and heir carries on. Naturally, damage was also done to Dream's own realm, which we see both in this volume and the next. The next few PRELUDES AND NOCTURNES deal with Dream's return to the Dreaming: taking stock of which dreams have escaped into the mortal realm (later tracked down in THE DOLL'S HOUSE), then going after the tools stolen from him by the magicians, lost decades before when the magus' mistress Ethel Dee ran away with 200000 pounds, several powerful artifacts, and the second-in-command. Dream inventories his realm in "Imperfect Hosts"; many of the dreams correspond to other Marvel comics, such as the brothers Cain and Abel, who are also an interpretation of the figures of legend. (In the mortal realm, Ethel Dee seeks out her son in none other than the Arkham Asylum.) The artwork on Dream is still finding its way. The one-who-is-three - maiden/mother/crone - enters the storyline here, but her/their graphic depiction is *AWFUL* (*all* other issues of Sandman in which they appear have better treatment), although their shuffling positions between frames is established here. (That would have been Gaiman's script, though, not the artist.) They give Dream enigmatic clues to the whereabouts of the pouch of sand (last purchased by John Constantine); the helm (traded by the renegade magician to a demon decades ago); and the ruby (passed by Ethel Dee to her son, long since captured by the League of Justice). Still debilitated from his long imprisonment, and wanting more information about the more-than-human Justice League before confronting them, Dream begins by seeking out John Constantine, in "Dream a Little Dream of Me". Even the pouch of sand, the least powerful of Dream's tools, has destroyed more than one mortal life. Constantine's viewpoint carries an undercurrent of music, all songs with dream imagery, beginning days before Dream crosses his path. We also meet Mad Hettie for the first time, a street person who knows far more than most about *real* life, and who really *is* 247. Dream's graphic depiction begins improving a little here as Gaiman experiments a little, with Constantine rather than Dream narrating. In "A Hope in Hell", Dream confronts the Morningstar, in our first encounter with Gaiman's take on Lucifer. The distortions in mythology - Lucifer's "co-rulers" - weren't Gaiman's error, but were introduced for consistency with another comic that was to be set here. Gaiman managed to square this with Lucifer's character development later on. Here we first encounter Nada, Dream's unforgiven ex-lover, imprisoned for 10,000 years - something we understand better after "Tales in the Sand" in THE DOLL'S HOUSE. Hope is the major theme running through this issue: Dream's hopes for the meeting, Nada's hopes of freedom. The quest for the ruby, the tool into which Dream placed the greater part of his power long ago, runs over 3 chapters, beginning in "Passengers". Dream only deals with two members of the Justice League, 'Scott Free' and the last Martian; the latter's perception of Dream underscores his standing outside humanity as an entity known to all cultures. Nevertheless, Ethel Dee's son retrieves the ruby before Dream does. "24 Hours" is both horror story and character study; the ruby's power not only permits Dee to torment the diner's customers, but to force them to reveal their deepest secrets. Dream's battle for the ruby forms the chapter "Sound and Fury". While ordinarily no mortal could stand against Dream, the ruby allows Dee to turn Dream's own power against him. "Sound of Her Wings" was first advertised as "A Death in the Family", as we finally encounter the one of the Endless the magi *really* wanted to trap: Dream's elder sibling, Death, as he walks beside her through a day of *her* work.
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